Saturday, November 3, 2007

About this blog

You roll 3 instead of two dice. The third has Mr Monopoly on two faces, a 1, 2, and a 3, and a Bus.If you get the Mr Monopoly face, then after you take your regular turn, you must do one of two things:If there are still unowned properties on the board, you advance to the next one and buy it or put it up for auction as usual.If there are not, you advance to the next property for which you owe a rent, and cough up.The Bus side works with bus tickets in Mega Monopoly, so presumably the absence of bus tickets in the standard game would force some other interpretation.If you roll the 1,2 or 3, you just move the total of the three dice. For the purposes of doubles (and another move), just look at the two base dice. If you should roll "triples", you can move to any space on the board you wish. More compelling earlier than later.Obviously, this acts as an accelerant, making sure all the properties get scooped up sooner, and also forcing the endgame. Mega Monopoly is pretty high on my play list currently (no, really), but I haven't played it and so I don't know if it really works or not, or if the randomness of the die just makes things feel more chaotic and less rewarding. But clearly you need something like it on Mega Monopoly's larger board.

3 comments:

Serena said...
This comment has been removed by the author.
Anonymous said...

I improved the rules for Monopoly Mega... Enjoy!

http://mrjuanperalta.webs.com/public/monopoly.pdf

A said...

Thanks:

NB for the Bus you can use red marker to draw the outline of a double decker using the lower 2 dots as the wheels.
The Upper 4 dots become the windows (and you can optionally add an extra two blue/black upper dots between them as extra windows for more realism.

For the Mr Monopoly, like you, I used a black or Blue X but added a little Top hat.

An alternative for Mr monopoly might be to form a solid top hat of the dots.
( haven't tried that)

Using two colours, means you can tell from the colour as well as the symbol.

:-)